League Guide
Everything you need to know about how the league works.
Each player is assigned one archetype at creation. Archetypes determine your attribute and badge caps, shaping what kind of player you can become.
Floor General
CommonAn elite playmaker who controls the pace of the game. Exceptional passing vision and ball security define this archetype. Scoring is a product of the offense, not the primary goal.
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Two-Way Guard
CommonA guard who doesn't check out on defense. Solid offensive tools paired with genuine perimeter stopper ability. Elite at nothing - good at everything that matters.
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Microwave
UncommonA walking bucket who heats up the moment they step on the floor. Elite scoring instincts and shot-making off the dribble. Defense is a courtesy, not a commitment.
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Shot Creator
UncommonA guard who doesn't need a play drawn up to get a bucket. Elite ball-handling and off-dribble shooting make them impossible to guard in isolation. Can facilitate but won't run the team.
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Pure Shooter
UncommonA specialist built around one skill: making shots. Catch-and-shoot mechanics are elite. Defense and creation are not part of this player's vocabulary.
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Slasher
CommonAn explosive athlete who attacks the basket relentlessly. First step, burst, and finishing at the rim are elite. Shooting exists as a threat, not a primary weapon.
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Scoring Machine
RareA volume scorer who can create their own shot from anywhere on the floor. Mid-range mastery and drawing fouls are signatures of this archetype. Defense and playmaking are functional at best.
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Two-Way Wing
CommonA complete wing player who impacts both ends of the floor. Defense is elite; offense is efficient and smart but not dominant. The most balanced archetype - and the hardest to build well.
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3-and-D Wing
UncommonA specialist built for one thing on each end: spot up and lock down. Elite catch-and-shoot ability paired with suffocating perimeter defense. Ball creation and shot creation are not on the menu.
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Off-Ball Cutter
CommonA relentless mover who thrives off the ball. Cuts to open lanes and converts at the rim efficiently. Give this player the ball near the basket, not beyond the arc.
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Playmaking Wing
RareA wing-sized player who runs the offense with point guard vision. Elite passer who attacks the rim and involves everyone on the floor. Jump shooting is the one thing the defense doesn't fear.
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Lockdown Defender
UncommonA player whose sole purpose is to stop the opponent's best scorer. Elite on-ball and off-ball defensive instincts. Offense is functional enough to stay on the court - barely.
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Athletic Freak
CommonA physical specimen who overwhelms opponents with pure athleticism. Speed, explosion, and strength are elite.
Available at all positions
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Power Forward
UncommonA physical force who dominates through positioning and power. Finishes hard around the rim and owns the offensive glass. The three-point line is not this player's friend.
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Rim Protector
UncommonA shot-blocking anchor who turns the paint into no man's land. Elite interior defense and rebounding with almost no offensive ambition. Scoring happens on catches and dunks - not by design.
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Stretch Big
RareA large player who pulls defenses outside with elite shooting range. Can finish above the rim when given the lane. Traditional big-man skills are underdeveloped.
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Glass Eater
CommonAn obsessive rebounder who turns missed shots into possessions. Strength and positioning are elite. Offensive creation of any kind is essentially non-existent.
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Post Presence
CommonA traditional big who commands the paint with skill and size. Post moves, hooks, and rim protection define this player. The three-point line is a foreign country.
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Facilitating Big
CommonA large player with the passing instincts of a point guard. Creates for others out of the post and high-low sets. Athleticism is below the threshold of most bigs.
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Stretch Center
UncommonA center who can step out and knock down the three. Unlike a stretch big, this player still owns the interior - rebounding, rim protection, and finishing are all part of the package.
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