Dribble League
Politics
90% supermajority · 15 signatures · 3 days to pass
Durability Refunds v2
Last Season Chris removed Durability meaning a lot of players who payed for durability got a good chunk of their hard earned credits snatched from them with no compensation the purpose of this proposal is to pay back however many credits u put into durability and get back whatever you lost
Eliminate Free Agency Scumming
As it stands, general managers have most of the power when it comes to free agency. I personally lost a franchise player because another team offered seconds before free agency passed through. This poses a problem to not only other general managers, but the players themselves. A quick solution would be to allow players with their free veto slots to leave the team and join the next free agency wave (whether it be FA or Waivers.)
Spee/agilty balance
While I do know that archetypes play a factor in physicals, We need to Make height/weight and position of the player to be a factor to balance out the league. Examples: For example, two 6'6" SGs could be: Athletic SG: 89 speed / 89 agility / 90 accel Two-way SG: 86 / 86 / 87 Bigger SG: 83 / 82 / 84 2. Weight should matter. Within the same height, a heavier player should generally trade a little movement for strength. Example at 6'8": 215 lb → 85 speed / 85 agility / 70 strength 225 lb → 83 / 82 / 75 235 lb → 80 / 79 / 80 That creates meaningful choices instead of making weight cosmetic. 3. Reserve elite movement for smaller players. I'd make these roughly your competitive ceilings: 90+ speed: primarily 6'0"–6'4" 85+ speed: possible through ~6'7" 80+ speed: possible through ~6'9" 75+ speed: possible through ~6'10" 70+ speed: possible through ~7'1" 65+ speed: possible through ~7'3" 60+ speed: normal territory for 7'4" That should create a nice tradeoff: smaller players win with burst and agility, bigger players win with strength, length, rebounding, and interior advantages.
Nerf the most overpowered arch in dribble
Why are Stretch Bigs so overpowered right now? Stretch bigs are supposed to be floor spacers. They aren’t fast, they can’t really dribble, and they aren’t elite finishers — their main value is shooting and spacing the floor. Meanwhile, the Sharp Shooter archetype is basically built around being a shooter, yet Stretch Bigs seem to get way more value while also having size, rebounding, defense, and inside scoring.
Speed/agility Balance
While I do know that archetypes play a factor in physicals, We need to Make height/weight and position of the player to be a factor to balance out the league.
Cap Brackers
With the recent changes to the economy, I believe 500 points per cap breaker is too high. Reducing the price to 200–250 points would better reflect the current economy, make the purchase feel more worthwhile, and likely increase player interest in buying them.
Release all locked player credits
At the moment, locked players currently have stockpiled and hoarded credits, gems, etc that is out of the reach of everyone. I propose that these finances release back out into the public via giveaway
Locked Player Refunds
Since the shift to the new era of Dribble, many of us older members have had to lock our players. Unfortunately, many of us not only had leftover credits, gems, shards, etc that are now unable to be used, but we also continue to gain more of each currency despite not being able to use them. Daily Wheel & Vouchers especially feel like wastes of time due to the possibility it can go into an old player Proposal: Allow us to allocate credits, shards, and gems from locked players to our new players and stop these old builds from being able to gain funds.
Let Forwards Roll Alpha and Anchor
At the moment, Forwards can only roll Anchor as their legendary arch. I think that doesnt correctly show how broad of a category forwards are. You can roll anything from a 6’5 “forward” that would really only see pg/sg reps to 7’ forwards who could see reps at anywhere on the court. Having the option to roll Alpha and Anchor would show that versatility creating a forward has.
Regression fix
Regression tier 1 is way too harsh with how many badges you lose. A minus 2 to like 6 badges is crazy for just tier 1 regression. Because of how harsh regression is, people are incentivised to retire the moment they hit 79 longevity. I think we should lower how much badges you lose to -1 and only losing 4 badges. Attributes I think are fine, just the badges are reallly harsh.
7'0+ Players Need a Speed Boost
Proposal: Give 7'1+ Players a Reasonable Speed Boost The biggest issue with 7'1+ players is the massive speed drop compared to 7'0 players. A 7'0 player can still be in the 50–60–70 speed range, which allows them to remain somewhat mobile and usable in the current meta. However, once a player reaches 7'1, they are automatically pushed into the 30–40 speed range. That is a massive difference for only one inch of height. The Proposal 7'1+ players should receive a small speed boost to their base speed or speed potential. A reasonable solution would be to give 7'1+ players approximately +10 to +15 speed compared to their current speed range. For example, instead of being forced into the 30–40 speed range, a 7'1 player could realistically reach around 40–55 speed, depending on their build. This would still make them noticeably slower than smaller centers, but it would prevent them from feeling completely unusable. The boost makes sense because a 7'1 player is already sacrificing: Speed Agility Ability to defend in space Ability to keep up with smaller players Overall mobility They should not also be forced into an extreme speed range where they cannot realistically compete outside of the paint. A 7'1 player should be slower than a 7'0 player, but the difference should not be so extreme that one inch completely destroys the viability of the build. Why This Would Be Balanced The goal is not to make 7'1+ players faster than smaller centers. The goal is to give them enough speed to actually function in the game. A reasonable speed boost would allow 7'1+ players to: Run the floor Recover on defense Defend the paint without being completely helpless outside of it Participate in fast-paced gameplay Actually have a reason to be used instead of everyone choosing smaller centers A 7'1 player should still have clear weaknesses because of their size. However, their height should also come with meaningful advantages. The current gap between 7'0 and 7'1 is too extreme. A 7'0 player can still have 50–70 speed, while a 7'1 player is automatically pushed into the 30–40 range. Giving 7'1+ players a reasonable +10 to +15 speed boost would keep them slower than smaller centers while making them much more viable and competitive.
Defensive Slider & Attribute Balance
The current defensive sliders, particularly Steal (90) and Steal Success (100), appear to over-amplify defensive effectiveness, allowing even average defenders to strip players unrealistically consistently. While the current Block Slider (70) is closer to a balanced value, reducing it slightly to 65 would produce more realistic contests. To preserve overall balance, lowering the Ball Handle cap from 85 to 65 alongside the defensive slider adjustments ensures that offense is not disproportionately strengthened. This approach keeps both sides of the ball in check and allows player attributes and specialization to have a greater impact than inflated gameplay settings. Overall, these changes would encourage more player specific attributes-based gameplay, improve realism, and better differentiate defensive specialists from average defenders, leading to a healthier competitive environment. Proposal: Steal: 70 Steal Success: 70 Block: 65 Ball Handle: 65