Archetype Reset
16 new archetypes and 2 new Legendaries for 2K27 · OAK is unchanged · Existing players keep their archetype
Every archetype has an offensive hook
One main way to score or create, including the defenders.
Badge caps are set per badge
Each archetype has its own cap for every badge, instead of one cap for a whole badge category. Badges that don't fit the role are capped at 0.
Perimeter defense specialty
Hound, Shadow, Switchblade can take their defense past the normal limit. At Prestige 0 it can reach 99 and HOF badges instead of 90 and Gold, and it doesn't reset when they prestige.
Athleticism no longer carries over
Changing archetype now replaces your old archetype's athleticism boost with the new archetype's boost. You can't keep one archetype's athleticism on another.
Archetypes
Select an archetype for its full attribute tiers and badge caps.
Runs the offense
Offense: Passing that creates open shots
Creates their own shot in isolation
Offense: Off-the-dribble jumpers
Three-level scorer
Offense: Scores from every spot on the floor
Point-of-attack defender
Offense: Spot-up threes
Downhill rim attacker
Offense: Drives, dunks and free throws
Shooting wing who defends
Offense: Catch-and-shoot threes
Wing stopper
Offense: Cuts, putbacks and transition finishes
Movement shooter
Offense: Shooting off screens and on the move
Point forward
Offense: Drives that end in passes or finishes
Athletic finisher above the rim
Offense: Lobs, putbacks and dunks
Floor-spacing big
Offense: Pick-and-pop threes and mid-range
Low-post scorer and paint defender
Offense: Post hooks, drop steps and fades
Rebounding big
Offense: Putbacks and second chances
Rim protector
Offense: Rim runs and lob finishes
High-post hub
Offense: Mid-range jumpers and passes from the elbow
Big who switches onto guards
Offense: Rim runs and short-roll finishes
Two-way superstar guard
Offense: Scores at all three levels
Dominant two-way big
Offense: Owns the paint on both ends
One of a kind
Offense: Elite scoring, ball handling and defense
Compare
Attribute tiers for every archetype. Athleticism columns are boosts on top of your body type, not caps.
| Finishing | Shooting | Post | Playmaking | Rebounding | Interior D | Perimeter D | General D | General | Athleticism | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DLY | DRF | CLS | STD | DDK | MID | 3PT | FTR | SIQ | HND | PFA | PHK | PMV | BCT | PIQ | PAC | PVI | ORB | DRB | IDF | BLK | STL | PPR | DCO | HIQ | RCT | OCO | INT | HUS | STM | SPD | SWB | AGL | VRT | STR | ||
| Maestro | ||||||||||||||||||||||||||||||||||||
| Duelist | ||||||||||||||||||||||||||||||||||||
| Virtuoso | ||||||||||||||||||||||||||||||||||||
| Hound | ||||||||||||||||||||||||||||||||||||
| Berserker | ||||||||||||||||||||||||||||||||||||
| Ranger | ||||||||||||||||||||||||||||||||||||
| Shadow | ||||||||||||||||||||||||||||||||||||
| Sniper | ||||||||||||||||||||||||||||||||||||
| Architect | ||||||||||||||||||||||||||||||||||||
| Highflyer | ||||||||||||||||||||||||||||||||||||
| Artillery | ||||||||||||||||||||||||||||||||||||
| Juggernaut | ||||||||||||||||||||||||||||||||||||
| Scavenger | ||||||||||||||||||||||||||||||||||||
| Gatekeeper | ||||||||||||||||||||||||||||||||||||
| Oracle | ||||||||||||||||||||||||||||||||||||
| Switchblade | ||||||||||||||||||||||||||||||||||||
| Paragon | ||||||||||||||||||||||||||||||||||||
| Colossus | ||||||||||||||||||||||||||||||||||||
| OAK | ||||||||||||||||||||||||||||||||||||
Stamina is above average for every archetype.
Caps
Attribute caps are rolled by tier when you get your archetype. Your prestige level sets the ceiling.
Cap range by tier
Example: an elite cap roll of 96 gives you 90 at Prestige 0, 99 at Prestige 1 and 106 at Prestige 2.
Prestige ceilings
| Level | Attributes | Badges |
|---|---|---|
| Prestige 0 | 90 | Gold |
| Prestige 1 | 99 | HOF |
| Prestige 2 | 110 | Legend |
Badges don't roll. Each archetype sets a cap per badge, and unlisted badges cap at Silver.
Defensive Specialty
Hound, Shadow, Switchblade can take their defense past the limit their prestige level normally allows. Their perimeter defense and general defense attributes and their Perimeter Defense badges use the caps of the next prestige level up: at Prestige 0 they can reach 99 and HOF instead of 90 and Gold, and at Prestige 1 they can reach 110 and Legend. Those ratings and badges also don't reset when you prestige. Your rolled cap still applies.
Highest cap by prestige level
Prestige 0
93
Specialty defenders
90
Everyone else
Prestige 1
98
Specialty defenders
97
Everyone else
Average cap on an elite attribute, from simulated rolls.
Prestige Cost
Average credits from simulated builds. Your numbers depend on your rolls.
Specialty defenders spend more before Prestige 1 because their defense can go past 90. Their defense doesn't reset, so they get back to full strength faster. OAK isn't included.
Roll Odds
A roll only draws from archetypes eligible for your position, weighted by rarity.
G
8 archetypesAbout 1 in 409 rolls
About 1 in 2,046 rolls
G-F
12 archetypesAbout 1 in 585 rolls
About 1 in 2,926 rolls
F
12 archetypesAbout 1 in 465 rolls
About 1 in 2,326 rolls
F-C
9 archetypesAbout 1 in 345 rolls
About 1 in 1,726 rolls
C
8 archetypesAbout 1 in 313 rolls
About 1 in 1,566 rolls
Retired Archetypes
Players with a retired archetype keep it, and it works as before. Retired archetypes can't be rolled. An archetype change moves a player to a new archetype.
| Retired | Closest new archetype |
|---|---|
| 3-and-D Wing | |
| Athletic Freak | |
| Board Hawk | |
| Chaos Agent | |
| Facilitating Big | |
| Floor General | |
| Glass Eater | |
| Lockdown Defender |
for guards for wings |
| Microwave | |
| Off-Ball Cutter | |
| Playmaking Wing | |
| Post Presence | |
| Power Forward | |
| Pure Shooter | |
| Rim Protector | |
| Scoring Machine | |
| Shot Creator | |
| Slasher | |
| Stretch Big | |
| Stretch Center | |
| The Alpha | |
| The Anchor | |
| Two-Way Guard | |
| Two-Way Wing |