Dribble League
Politics
75% supermajority ยท 10 signatures ยท 3 days to pass
Locked Player Refunds
Since the shift to the new era of Dribble, many of us older members have had to lock our players. Unfortunately, many of us not only had leftover credits, gems, shards, etc that are now unable to be used, but we also continue to gain more of each currency despite not being able to use them. Daily Wheel & Vouchers especially feel like wastes of time due to the possibility it can go into an old player Proposal: Allow us to allocate credits, shards, and gems from locked players to our new players and stop these old builds from being able to gain funds.
League health .
I think the current credit system needs to be changed because it isn't balanced. Right now, stat sheet creators can earn 60 credits for about 5 minutes of work, while streamers only earn 100 credits for 1 hour and 30 minutes of streaming. The time-to-reward ratio just doesn't make sense. Streaming takes much longer than making a stat sheet. Streamers have to stay there for the entire game, skip timeouts, unpause the game when needed, and make sure the stream runs smoothly from start to finish. That's a much bigger time commitment, yet the reward barely reflects it. I think streamers should earn around 200โ250 credits for a 90-minute stream. I also think this is one of the main reasons we're down to only four active streamers. Most of the others stopped because the credits just aren't worth the amount of time it takes. When people can earn almost the same amount in a few minutes doing something else, there's not much incentive to stream. We also need more ways for new members to earn credits. A lot of new people join, but they don't stay because they don't have much motivation. They also don't get to see our breakout league streamed consistently because we don't have enough streamers. If streaming paid better and there were more ways for new members to earn credits, I think we'd keep more people around and help the league continue to grow.
Streamer Pay Rework
I believe we are heading in the right direction with uncapped earning, but i think we can do a bit better for our streamers who run the league. For starters, have a bonus for the game week ending on time (like 50 credits or smth) throughout everyone who streamed that week. Have pay upgrade with each stream you do. Say like 100 a game then earn 1.5 each game you do that day. (100, 150, 225, etc) the numbers can be tweaked but i think this will make streams (and streamers) go through the games quicker. And discourage AFK streaming.
DURABILITY REFUNDS
For anyone whoever bought or received durability from some type of package and feature passing this proposal will mean we are entitled to receive full compensation for whatever we spent on durability due to everyones being forced to lowered
Injury Sliders
we moved from none injury to almost every game injury alot of them are bad ones i ask to reduce the injury sliders a little.
Ban De PERMENTLY
Chris has given this man a MILLION chances, he still uses the @ everyone tag EVERYDAY its the most annoying thing in the world and i know many agree, can we as a community please move on without him, he also is saying in chat some extremely inappropriate things when people retaliate about his tags, i think he enjoys the conflict in chat and arguing but can we decide as a community that we are better off without him creating a toxic general chat experience.
Durability REFUNDS
For anyone whoever bought or received durability from some type of package and feature passing this proposal will mean we are entitled to receive full compensation for whatever we spent on durability due to everyones being forced to lowered
System Proficiency Suggestion
Currently, we don't modify System Proficiency for any team. It is determined entirely by the head coach's preferred system, which can lead to inconsistent player performances and cause some players to have poor games simply because they don't fit the coach's system. I have two possible solutions: Option 1 โ Set System Proficiency to Neutral Before Every Game Before each game starts, automatically set both teams' System Proficiency to Normal/Neutral. This ensures both teams begin on equal footing and removes the need for manual adjustments. Option 2 โ Coach-Selected System Proficiency Allow each coach to choose their preferred System Proficiency for their team. Before every game, the game should automatically apply the coach's system pick. matchup while still allowing coaches to tailor their team's system. I think Option 2 is the better long-te
Add Credits to Daily Spin
I propose we add back credits to the daily spin, other than occasional discussions, there is no other way to earn credits. unless your a streamer or a roster editor. which not everyone can be. so in order to bring back a bit of balance, add some credits to the wheel spin. that way at least there is a CHANCE at earning some credits daily.
Re-Roll Athletic Freak
While I understand the reasoning behind *locking re-rolls for Athletic Freak*, but I feel, especially for this casual simulation climate, that it isn't necessary. I believe this could simply be adverted by raising the *rarity* for Athletic Freak - so it becomes harder to attain and harder for people to 'cheat the system'. . . In the case that is not well, I think that people with the *Athletic Freak* archetype rolled should be redirected on the "Re-roll Archetype" screen to a different page to pay. When prompted they have to pay extra ($2.50 to $10 extra) to re-roll off of Athletic Freak.
Stamina Sliders
I personally think that these sliders are perfect right now. Though, I do personally think the fatigue sliders are WAY too low so far. We've gotten no injuries going into the season (which is more of an objective opinion), so there's that. But more importantly, stamina does NOT matter right now. We're still watching certain starters with 75 stamina play 30 minutes consecutively without breaking a sweat. I think they should be increased.
Have a lottery tournament instead of it being random
We should make the bottom lottery teams play in a single elimination tournament that decides the lottery order instead of having it be random. This would incentivize not tanking.