Dribble League
Politics
90% supermajority · 15 signatures · 3 days to pass
Remove the 5 year limit to careers and bring longevity and prestige back.
I don't think I need to explain but the title is clear, longevity being gone and replaced with a 5 year career limit sucks. Dribble gold COMPLETELY NEGATING INJURY sucks. Like, injuries are a part of the game. Dribble gold should give you less longevity lost from injury, but not completely negate it. The other changes I quite like tbh, but this one is far too extreme.
Longevity & Retirements
I see the idea with having a strict 5 year career policy, but in my opinion longevity was the much better option. It encouraged a bit of realism in Dribble's already arcade-like gameplay, allowed certain careers to stand out from one another, and made sure old players wouldn't just rule the planet as they began to regress. Bring it back to replace the new policy IMO
FIRE KNICKS MANAGER
FOR THE HORRIBLE CARILLO TRADE
Use of gems
For the streak pass, every seven days you get 3 selectable rolls and 10 gems but with 10 gems all you can do is buy 2 selectable rolls so it’s basically just 5 rolls. Since gems are supposed to be so rare why can’t they be for something else? Like 5 gems for an animation of ur choice or something.
Compensation for Wiped Tendencies Animations and Removed Badges
with the move to 2k27 we saw our players get wiped in terms of animations and tendencies as well as badges we spent credits on get removed with NO COMPENSATION and how it currently stands the only way to restore ourselves back to how we were sooner is to give chris money. that system is UNFAIR and PREDATORY we deserve fair pay back for what we lost in the form of another CARE PACKAGE like we received previously with CREDITS and ANIMATIONS also with included extra SELECTABLE REROLLS and SHARDS since our whole animations and tendencies were WIPED
Let locked players be able to get shards again
Idk why this was removed ngl, but locked players should be able to edit their tendencies. This will allow them to adapt to different teams, and regression, because a washed version of a player having the same tends as their prime does not make sense. Lets take LeBron, for example. Does 2026 LeBron James still play exactly like 2006 LeBron? No, he had to "change his tendencies" to adapt to different teams, gameplans, roles, and age. In short, locked players should still be able to earn shards because not being able to change how you play according to different gps, coaching, and roles doesn't make sense.
Durability Refunds v2
Last Season Chris removed Durability meaning a lot of players who payed for durability got a good chunk of their hard earned credits snatched from them with no compensation the purpose of this proposal is to pay back however many credits u put into durability and get back whatever you lost
Eliminate Free Agency Scumming
As it stands, general managers have most of the power when it comes to free agency. I personally lost a franchise player because another team offered seconds before free agency passed through. This poses a problem to not only other general managers, but the players themselves. A quick solution would be to allow players with their free veto slots to leave the team and join the next free agency wave (whether it be FA or Waivers.)
Spee/agilty balance
While I do know that archetypes play a factor in physicals, We need to Make height/weight and position of the player to be a factor to balance out the league. Examples: For example, two 6'6" SGs could be: Athletic SG: 89 speed / 89 agility / 90 accel Two-way SG: 86 / 86 / 87 Bigger SG: 83 / 82 / 84 2. Weight should matter. Within the same height, a heavier player should generally trade a little movement for strength. Example at 6'8": 215 lb → 85 speed / 85 agility / 70 strength 225 lb → 83 / 82 / 75 235 lb → 80 / 79 / 80 That creates meaningful choices instead of making weight cosmetic. 3. Reserve elite movement for smaller players. I'd make these roughly your competitive ceilings: 90+ speed: primarily 6'0"–6'4" 85+ speed: possible through ~6'7" 80+ speed: possible through ~6'9" 75+ speed: possible through ~6'10" 70+ speed: possible through ~7'1" 65+ speed: possible through ~7'3" 60+ speed: normal territory for 7'4" That should create a nice tradeoff: smaller players win with burst and agility, bigger players win with strength, length, rebounding, and interior advantages.
Nerf the most overpowered arch in dribble
Why are Stretch Bigs so overpowered right now? Stretch bigs are supposed to be floor spacers. They aren’t fast, they can’t really dribble, and they aren’t elite finishers — their main value is shooting and spacing the floor. Meanwhile, the Sharp Shooter archetype is basically built around being a shooter, yet Stretch Bigs seem to get way more value while also having size, rebounding, defense, and inside scoring.
Speed/agility Balance
While I do know that archetypes play a factor in physicals, We need to Make height/weight and position of the player to be a factor to balance out the league.
Cap Brackers
With the recent changes to the economy, I believe 500 points per cap breaker is too high. Reducing the price to 200–250 points would better reflect the current economy, make the purchase feel more worthwhile, and likely increase player interest in buying them.