Dribble League
Politics
75% supermajority ยท 10 signatures ยท 3 days to pass
Locked Player Refunds
Since the shift to the new era of Dribble, many of us older members have had to lock our players. Unfortunately, many of us not only had leftover credits, gems, shards, etc that are now unable to be used, but we also continue to gain more of each currency despite not being able to use them. Daily Wheel & Vouchers especially feel like wastes of time due to the possibility it can go into an old player Proposal: Allow us to allocate credits, shards, and gems from locked players to our new players and stop these old builds from being able to gain funds.
League health .
I think the current credit system needs to be changed because it isn't balanced. Right now, stat sheet creators can earn 60 credits for about 5 minutes of work, while streamers only earn 100 credits for 1 hour and 30 minutes of streaming. The time-to-reward ratio just doesn't make sense. Streaming takes much longer than making a stat sheet. Streamers have to stay there for the entire game, skip timeouts, unpause the game when needed, and make sure the stream runs smoothly from start to finish. That's a much bigger time commitment, yet the reward barely reflects it. I think streamers should earn around 200โ250 credits for a 90-minute stream. I also think this is one of the main reasons we're down to only four active streamers. Most of the others stopped because the credits just aren't worth the amount of time it takes. When people can earn almost the same amount in a few minutes doing something else, there's not much incentive to stream. We also need more ways for new members to earn credits. A lot of new people join, but they don't stay because they don't have much motivation. They also don't get to see our breakout league streamed consistently because we don't have enough streamers. If streaming paid better and there were more ways for new members to earn credits, I think we'd keep more people around and help the league continue to grow.
Streamer Pay Rework
I believe we are heading in the right direction with uncapped earning, but i think we can do a bit better for our streamers who run the league. For starters, have a bonus for the game week ending on time (like 50 credits or smth) throughout everyone who streamed that week. Have pay upgrade with each stream you do. Say like 100 a game then earn 1.5 each game you do that day. (100, 150, 225, etc) the numbers can be tweaked but i think this will make streams (and streamers) go through the games quicker. And discourage AFK streaming.
DURABILITY REFUNDS
For anyone whoever bought or received durability from some type of package and feature passing this proposal will mean we are entitled to receive full compensation for whatever we spent on durability due to everyones being forced to lowered
Durability REFUNDS
For anyone whoever bought or received durability from some type of package and feature passing this proposal will mean we are entitled to receive full compensation for whatever we spent on durability due to everyones being forced to lowered
System Proficiency Suggestion
Currently, we don't modify System Proficiency for any team. It is determined entirely by the head coach's preferred system, which can lead to inconsistent player performances and cause some players to have poor games simply because they don't fit the coach's system. I have two possible solutions: Option 1 โ Set System Proficiency to Neutral Before Every Game Before each game starts, automatically set both teams' System Proficiency to Normal/Neutral. This ensures both teams begin on equal footing and removes the need for manual adjustments. Option 2 โ Coach-Selected System Proficiency Allow each coach to choose their preferred System Proficiency for their team. Before every game, the game should automatically apply the coach's system pick. matchup while still allowing coaches to tailor their team's system. I think Option 2 is the better long-te
Stamina Sliders
I personally think that these sliders are perfect right now. Though, I do personally think the fatigue sliders are WAY too low so far. We've gotten no injuries going into the season (which is more of an objective opinion), so there's that. But more importantly, stamina does NOT matter right now. We're still watching certain starters with 75 stamina play 30 minutes consecutively without breaking a sweat. I think they should be increased.
Make Re-Roll Pot $5
I believe the reroll pot cost is TOO DAMN HIGH, and i also believe if you were to lower cost to around $5 you would see a larger amount of purchases for that. higher volume = More money for Chris and more re-rolls for the community, its a win/win
Tier Lock
Tiers of players should be locked at the beginning of the season. GMs have struggle of having a good starting team and all of a sudden have to trade it because people are active and climb tiers from it. Lowers team morale and ruins good teams that donโt need to break apart mid season for no reason
The Charity Bill
I believe draw foul and Free throw should be its own separate pack and affordable. Itโs hyper unrealistic to have this many bad FT shooters on a team and most builds just cap out around 65-70ish and It should not have a cap on them. Every nba player practice FTs so itโs ludicrous to have such a necessary quality of life attribute mudded like this. If we keep this in place we will legit have a worst FT shooting % as a league than the nba.
Contract Bonuses
Contract Bonuses would work on if you had to score 20+ points in a game you would get 40 credits instead of 25. I believe this is needed so that if you out play your're contract you earn more. Like the regular NBA if you finish on an All-NBA team you would get a big increase in pay.