Dribble League

Politics

90% supermajority · 15 signatures · 3 days to pass

Other
Closed

Remove the 5 year limit to careers and bring longevity and prestige back.

I don't think I need to explain but the title is clear, longevity being gone and replaced with a 5 year career limit sucks. Dribble gold COMPLETELY NEGATING INJURY sucks. Like, injuries are a part of the game. Dribble gold should give you less longevity lost from injury, but not completely negate it. The other changes I quite like tbh, but this one is far too extreme.

83.3% yes 90% needed
6 / 15 signatures Nov 4, 2026
bigchillionaire Nov 1
New Feature
Closed

Longevity & Retirements

I see the idea with having a strict 5 year career policy, but in my opinion longevity was the much better option. It encouraged a bit of realism in Dribble's already arcade-like gameplay, allowed certain careers to stand out from one another, and made sure old players wouldn't just rule the planet as they began to regress. Bring it back to replace the new policy IMO

100.0% yes 90% needed
7 / 15 signatures Nov 4, 2026
they.luuv.mike Nov 1
League Rules
Closed

FIRE KNICKS MANAGER

FOR THE HORRIBLE CARILLO TRADE

100.0% yes 90% needed
6 / 15 signatures Oct 14, 2026
doublesync Oct 11
Economy
Closed

Use of gems

For the streak pass, every seven days you get 3 selectable rolls and 10 gems but with 10 gems all you can do is buy 2 selectable rolls so it’s basically just 5 rolls. Since gems are supposed to be so rare why can’t they be for something else? Like 5 gems for an animation of ur choice or something.

100.0% yes 90% needed
14 / 15 signatures Oct 7, 2026
devinjustdevturner Oct 4
Economy
Closed

Durability Refunds v2

Last Season Chris removed Durability meaning a lot of players who payed for durability got a good chunk of their hard earned credits snatched from them with no compensation the purpose of this proposal is to pay back however many credits u put into durability and get back whatever you lost

71.4% yes 90% needed
7 / 15 signatures Aug 21, 2026
_joeyy_ Aug 18
League Rules
Closed

Eliminate Free Agency Scumming

As it stands, general managers have most of the power when it comes to free agency. I personally lost a franchise player because another team offered seconds before free agency passed through. This poses a problem to not only other general managers, but the players themselves. A quick solution would be to allow players with their free veto slots to leave the team and join the next free agency wave (whether it be FA or Waivers.)

66.7% yes 90% needed
6 / 15 signatures Aug 18, 2026
literallyleech Aug 15
New Feature
Closed

Spee/agilty balance

While I do know that archetypes play a factor in physicals, We need to Make height/weight and position of the player to be a factor to balance out the league. Examples: For example, two 6'6" SGs could be: Athletic SG: 89 speed / 89 agility / 90 accel Two-way SG: 86 / 86 / 87 Bigger SG: 83 / 82 / 84 2. Weight should matter. Within the same height, a heavier player should generally trade a little movement for strength. Example at 6'8": 215 lb → 85 speed / 85 agility / 70 strength 225 lb → 83 / 82 / 75 235 lb → 80 / 79 / 80 That creates meaningful choices instead of making weight cosmetic. 3. Reserve elite movement for smaller players. I'd make these roughly your competitive ceilings: 90+ speed: primarily 6'0"–6'4" 85+ speed: possible through ~6'7" 80+ speed: possible through ~6'9" 75+ speed: possible through ~6'10" 70+ speed: possible through ~7'1" 65+ speed: possible through ~7'3" 60+ speed: normal territory for 7'4" That should create a nice tradeoff: smaller players win with burst and agility, bigger players win with strength, length, rebounding, and interior advantages.

83.3% yes 75% needed
6 / 20 signatures Aug 13, 2026
guccifor7 Aug 10
Gameplay
Closed

Nerf the most overpowered arch in dribble

Why are Stretch Bigs so overpowered right now? Stretch bigs are supposed to be floor spacers. They aren’t fast, they can’t really dribble, and they aren’t elite finishers — their main value is shooting and spacing the floor. Meanwhile, the Sharp Shooter archetype is basically built around being a shooter, yet Stretch Bigs seem to get way more value while also having size, rebounding, defense, and inside scoring.

30.0% yes 75% needed
10 / 20 signatures Aug 13, 2026
myagreatness Aug 10
Other
Closed

Cap Brackers

With the recent changes to the economy, I believe 500 points per cap breaker is too high. Reducing the price to 200–250 points would better reflect the current economy, make the purchase feel more worthwhile, and likely increase player interest in buying them.

100.0% yes 75% needed
6 / 20 signatures Jul 29, 2026
eytan41 Jul 26
Economy
Closed

Release all locked player credits

At the moment, locked players currently have stockpiled and hoarded credits, gems, etc that is out of the reach of everyone. I propose that these finances release back out into the public via giveaway

100.0% yes 75% needed
5 / 20 signatures Jul 28, 2026
literallyleech Jul 25
UI / Design
Closed

Let Forwards Roll Alpha and Anchor

At the moment, Forwards can only roll Anchor as their legendary arch. I think that doesnt correctly show how broad of a category forwards are. You can roll anything from a 6’5 “forward” that would really only see pg/sg reps to 7’ forwards who could see reps at anywhere on the court. Having the option to roll Alpha and Anchor would show that versatility creating a forward has.

100.0% yes 75% needed
4 / 20 signatures Jul 28, 2026
literallyleech Jul 25
Gameplay
Closed

Regression fix

Regression tier 1 is way too harsh with how many badges you lose. A minus 2 to like 6 badges is crazy for just tier 1 regression. Because of how harsh regression is, people are incentivised to retire the moment they hit 79 longevity. I think we should lower how much badges you lose to -1 and only losing 4 badges. Attributes I think are fine, just the badges are reallly harsh.

66.7% yes 75% needed
3 / 20 signatures Jul 26, 2026
bigchillionaire Jul 23
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